Jobs: static data


  • Belgrade, Central Serbia Scorewarrior Full time

    We areScorewarrior- a "Great Place to Work" (officially), with a 99% employee satisfaction rate. We are financially independent, highly profitable, and proud to have never made redundancies — a testament to our stability, culture, and long-term vision.Our flagship title,Total Battle, is a top-10 mobile 4X strategy game that has increased it's revenue by...


  • Serbia Careers at Tide Full time

    ABOUT TIDEAt Tide we help SMEs save time (and money) in the running of their businesses by not only offering business accounts and related banking services, but also a comprehensive set of highly usable and connected administrative solutions from invoicing to accounting.Tide is transforming the small business banking market with over 1.8 million members...


  • , Serbia 2A Brands Inc. Remote Work Full time $7,000 - $10,000

    We don't need another "creative strategist." We need a killer. Someone who consistently makes ads that scale past $10k/day in spend. Someone who understands why people buy. The Brand: We're a 9-figure direct-to-consumer health brand in the pain relief space. 8-figure ad spend across Meta, Google, Amazon and native High 7-figure months on repeat A...


  • , Serbia Careers at Tide Remote Work Full time

    ABOUT TIDE At Tide we help SMEs save time (and money) in the running of their businesses by not only offering business accounts and related banking services, but also a comprehensive set of highly usable and connected administrative solutions from invoicing to accounting. Tide is transforming the small business banking market with over 1.8 million members...

  • Spine Animator

    1 month ago


    , Serbia UserWise Remote Work Full time

    UserWise is developing a new mobile game based on a globally recognized entertainment IP, combining proven F2P systems with a fresh hybrid-casual approach. We are looking for a Spine Animator who can breathe life into our world. As a core member of our art team, you will have a direct hand in defining our character animations and how our interface responds...