
Storyteller of Immersive Worlds
5 days ago
We are looking for an experienced Narrative Designer with a focus on live, multiplayer, or systemic storytelling. The ideal candidate should have at least 2 years of experience in a lead or principal narrative role on a shipped title and proven ability to design compelling stories and characters that thrive in player-driven and dynamic environments.
Key Responsibilities:
- Shape the Narrative Vision
Define and adapt the tone, voice, themes, and worldbuilding rules. Align narrative goals with the game's design and long-term IP direction. - Build Story Arcs & Lore
Design storylines for core gameplay, seasons, and live events. Develop branching narratives, codex entries, and in-world storytelling systems that adapt to multiplayer play. - Create Characters & Dialogue
Craft memorable characters with clear motivations. Write or guide strong, emotionally resonant dialogue. Direct VO and ensure consistency across all narrative beats. - Worldbuilding & Integration
Work with designers and artists to bring the world to life through lore, mission content, and environmental storytelling. Ensure story feels discoverable and supports gameplay. - Deliver Live Narrative Content
Plan and write seasonal arcs, character updates, event wrappers, and live content that evolves the world. Collaborate closely with LiveOps and marketing on timing and cadence. - Lead the Narrative Team
Mentor writers and narrative designers. Review scripts, provide clear feedback, and ensure consistent narrative quality and tone across the team. - Collaborate Across Disciplines
Partner with Game Design, Art, Audio, UX, and Production to ensure narrative supports gameplay, player experience, and content delivery pipelines.
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