
Lead Environment Artist
2 days ago
Responsibilities
- Work with Producer and Art Director to ensure timely completion of game environment assets
- Maintain production appearance, including quality and art style
- Be responsible for coordinating and facilitating day-to-day art production processes for the project
- Create briefs and documents for asset creation and training
- Participate in defining tools and art production pipeline; understand advantages and limitations of technology and develop strategies for maximizing performance
- Prepare content submission packages to be sent to clients, and ensure all content is actual, organized, quality-checked and ready to be submitted to client review in-time
- Participate in the establishment of short and long-term artistic goals
- Be responsible for identifying and recommending areas of artistic growth of each artist of their team
- Be fully aware of the client's expectations for upcoming content drops, or rejected assets
- Communicate regularly with the Project Manager and Art Director regarding status of current project milestones
- Interact with (Lead) Artist or Manager on client/partner side
- Investigate client technology and train team artists in using it
- Assist monitoring team wellbeing and identifying potential risks
- Work with Technical artists on constant optimization of the graphical content
- Take an active part in team art discussions, critiques and reviews
Requirements
- At least 1 published game as an Environment\Level Artist on PC or console platform
- 6+ years of experience as a professional game development Environment\3D Artist
- Experience in leading a team of artists
- Proficient awareness of the software packages and tools of the games industry
- Solid experience of using Unreal
- Being an expert in at least three areas of artistic production
- Ability to work collaboratively with colleagues and staff to create results driven and team-oriented environment
- Open minded
- Self-motivation, great communication skills, and a great team-player attitude
- English from B2
- Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio
Benefits
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
Role Information: EN
Studio: Sperasoft
Location: Europe, Serbia, Belgrade
Area of Work: Game Development
Service: Create
Employment Type: Full-time, Permanent
Working Pattern: On-site
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