Lead Software Engineer
1 day ago
We are looking for a Lead Software Engineer to join our team and lead the way towards developing the best gaming experiences for our players.
As a Lead, you'll be in charge of organising teamwork, setting goals & priorities, and upholding a high technical standard. You will act as technical lead and team lead, providing guidance and mentoring for tech roles. As a part of the product team, you will also take an active role in development, owning features from start to finish.
Who you are:
- You have been working with Unity engine professionally for 5+ years OR working with C# professionally for 5+ years and have some experience in game development.
- You have at least 2 years of experience working in lead roles
- You're a true engineer when it comes to code design and architecture, you strive for simplicity and your solutions are future-proof.
- You have an analytical mind and are problem-solving-oriented, you see what's wrong and you do something about it.
- You are highly independent and able to get things done, and you are also a highly dependable team-player, you take charge of your time.
- You have some experience with managing performance and setting goals on the team and individual level.
What you'll be doing:
- Act as a technical and team lead
to tech roles (software engineers, tech artists, and QA); - Advocate and promote company and development vision, goals, and pillars
throughout the team to achieve alignment with them and set clear expectations; - Take charge of your team's quality of work and establish engineering best practices
to deliver simple and future-proof solutions, focus on software health and eliminating tech debt; - Proactively suggest and implement initiatives
(new tech, processes, etc), and set development strategies, policies, and architecture for your game; - Participate in team brainstormings, challenge decisions and i
nfluence the game with your own creative ideas
; - Work with the team to
detect challenges and analyse risks
, and to eliminate them; - Work with producers/game leads to
ensure smooth and predictable development and release cycles
, and keep stakeholders informed about release and feature plans, challenges, risks, and timelines; - Lead your team by example
by closely following principles and practises the development team is committed to, while also advocating for and participating in continuous learning; - Lead the development of your game
by owning game features from start to finish; - Utilise the full potential of C# and the Unity engine to
build core gameplay and live ops features
, and research and introduce new tech when necessary.
Who we are:
We're an ambitious team of game developers behind two successful casual mobile games Viola's Quest and Woka Woka. Our third game, NoNo Crossing, was globally released in 2023. As a picture puzzle logic game, NoNo expands our portfolio beyond the marble shooter category, which has been engaging over 30 million players for years now. We keep our players curious by constantly evolving their favourite casual games. We're an independent gaming company in Serbia, which basically means we drive our own decisions.
What we offer:
- 4 day work week;
- A place for your creativity to shine;
- Continuous growth and learning opportunities;
- A team of passionate people who put their colleagues first;
- Private health insurance, 23 vacation days minimum, full sick leave coverage, fit pass, etc.
Sounds interesting? Click on the apply button and tell us more about yourself
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